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・ The King of Elfland's Daughter (album)
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・ The King of Everything Else
・ The King of Fighters
・ The King of Fighters '94
・ The King of Fighters '95
・ The King of Fighters '96
・ The King of Fighters '97
・ The King of Fighters '98
・ The King of Fighters '99
・ The King of Fighters (film)
・ The King of Fighters 2000
・ The King of Fighters 2001
The King of Fighters 2002
・ The King of Fighters 2003
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・ The King of Fighters XI
・ The King of Fighters XII
・ The King of Fighters XIII
・ The King of Fighters XIV
・ The King of In Between
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・ The King of Kings (1927 film)
・ The King of Kings (1963 film)
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・ The King of Legend
・ The King of Limbs


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The King of Fighters 2002 : ウィキペディア英語版
The King of Fighters 2002

''The King of Fighters 2002'' (stylized as ''KOF '02'') is a competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in ''The King of Fighters'' series and the second one to be produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox, wherein the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, ''The King of Fighters 2003''. NONA returned to do character artwork, as he had done since the previous installment.
SNK Playmore produced a remake titled ''The King of Fighters 2002 Unlimited Match'' for the PlayStation 2, which was released on February 26, in Japan. The Xbox Live Arcade version, on the other hand, was released on November 3, 2010.〔(【引用サイトリンク】 title= Official ''The King of Fighters 2002 Ultimate Match'' Xbox.com page )〕 A port of the Xbox Live Arcade release was released on Steam on February 27, 2015.
==Gameplay==

''King of Fighters 2002'' discarded the 4-on-4 "Striker Match" format used in the previous three games in the series, and returned to the 3-on-3 Battle format originally used in the series up until ''KOF '98''.
The game also revamped the Power Gauge system into a format similar to the one used in ''King of Fighters '97''. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The number of Power Gauges the player could stock up is increased by one with each member of the team. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and could cancel any attack into another player. In this state, a Super Special Move could be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that could only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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